The following are known Game Genie Codes for Super Mario World on Super Nintendo (SNES).
Super Mario Bros. Super Mario Bros. 2 (FDS). Super Mario Bros. 2 (NES) (Prototype; Doki Doki Panic). Super Mario Bros. 3: SNES: Super Mario World. Super Mario World 2: Yoshi's Island. Super Mario All-Stars: Satellaview: BS Super Mario USA. BS Super Mario Collection: Nintendo 64: Super Mario 64 (64DD Version) GameCube. Super Mario All-Stars – Game Genie Codes The following are known Game Genie Codes for Super Mario All-Stars on Super Nintendo (SNES). Super Mario Bros. Codes Start “File A” Game With 2 Lives DFDF-FAAD Start “File A” Game With 10 Lives DBDF-FAAD Start “File A” Game With 50 Lives 7FDF-FAAD Start “File A” Game With.
- Start With 1 Life
DDB4-6F07 - Start With 9 Lives
D6B4-6F07 - Start With 15 Lives
D3B4-6F07 - Start With 25 Lives
F6B4-6F07 - Start With 50 Lives
7FB4-6F07 - Start With 99 Lives
14B4-6F07 - Infinite Lives
C222-D4DD - Extra Life At 5 Coins Instead Of 100
D964-A7D7
D967-AFA7 - Extra Life At 10 Coins
DC64-A7D7
DC67-AFA7 - Extra Life At 20 Coins
F064-A7D7
F067-AFA7 - Extra Life At 50 Coins
7464-A7D7
7467-AFA7 - Start And Stay Invincible Most Of The Time
DD32-6DAD - Stay As Super Mario, Fire Mario, Or Cape Mario When You Get Hit (Extra Items May Still Fall Out Of Box At Top Of Screen)
CBED-6DDF - Stay As Super Mario, Fire Mario Or Cape Mario When You Fall And Die
CB28-DF6D - Low Jump
D02C-AF6F - Super Jump
D42C-AF6F - Mega-Jump
DF2C-AF6F - Infinite Time (Some Puzzles Use The Timer And You Might Need To Switch Off Effects To Continue)
C264-64D7 - Extra Life With Every Dragon Coin Instead Of 5
D2E5-A7AD - Start As Super Mario
31B7-6F07 - Start As Cape Mario
CBB7-6D67
D4B7-6DA7
3CB7-6FD7
69B7-6F07 - Start As Fire Mario
CBB7-6D67
D7B7-6DA7
3CB7-6FD7
69B7-6F07 - Little Yoshi Grows Into Big Yoshi After Eating Just 1 Enemy Instead Of 5
DFCE-64A0 - Little Yoshi Grows Into Big Yoshi After Eating Just 2 Enemies
D4CE-64A0 - Little Yoshi Grows Into Big Yoshi After Eating Just 3 Enemies
D7CE-64A0 - Little Yoshi Grows Into Big Yoshi After Eating Just 4 Enemies
D0CE-64A0 - Causes Mario To Jump And Float Until You Let Go Of Jump
DD2C-AF6F - Funky Mario
CBB7-6D67
DEB7-6DA7
3CB7-6FD7
69B7-6F07 - Swim In Every Level!
CBEA-6DAD - Fake Fire Mario
7732-6DAD - Nighttime!
0DED-AFDF - Fake Invincibility
D032-6DAD - Jackhammer Jump
232C-AF6F - Spontaneously Change From Mario To Luigi
FD32-6DAD - If You Hold Down The B Button, You Float Around!
EE2C-AF6F - Little Yoshie Only Has To Eat 2 Enemies To Get Big
D4CE-64A0 - Little Yoshie Only Has To Eat 13 Enemies To Get Big
DECE-64A0 - Little Yoshie Only Has To Eat 25 Enemies To Get Big
F8CE-64A0 - Flying Mario, As Long As The B button Is Down
DD2C-AF6F - Extra Life After Each Coin, Even Yoshi Coins
DD64-A7D7
DD67-AFA7 - Invincible
DD32-6DAD - If You Die, Restart At The Halfway Point
6267-AF97 - As Soon As You Start A Level, You’ll Automatically Exit Thru The 2nd Exit
62C3-64DF
Note :Be sure to only have this code active on a level that has two exits. - Activates The Green Blocks In The Level
B286-07E9 - Collect 1 Berry For Yoshi To Hatch A Mushroom
DFE3-D7A0 - Collect 2 Berries For Yoshi To Hatch A Cloud
DBE3-DF00 - Continue With A Yoshi If You Die While On One
62C2-DF0D - Start Most Stages With A Flying Yoshi (Must Have Yoshi Collect A Turtle Shell To Fly)
62C1-ADAB - 4000 Points Kicking An Empty Turtle Shell
62C0-AFA1 - Nintendo’s Debug
DDC1-64DD
DDC5-6DAD
Note: This code lets you exit a level by pushing select + start for the 1st exit and hold A or B then push select + start for the 2nd exit. Even if you did not beat the level, this code will automatically complete the level when you return to the map. To get the code to work on the snes, you’ll need to keep the game genie turned off until you start the game and appear on the map. - Enable Item Window’s “Goal Point” (Quit)
7E0D-C2D7 - Skip Worlds
EECD-AF6F - Black Mario
9E32-6DAD - No Enemies
3E32-6DAD - Yoshi Is Invincible
89E4-AFD9
89C6-D4DB - Infinite Items Yoshi Picks Up
82E9-64A0
82E2-04D0
Note: Turn off the Game Genie before you pick up an item. When you turn it on after collecting the item, Yoshi will pull infinite amounts of that item out of thin air. Some items can still be slurped up with this code on. So be careful of what’s around him. - Infinite Flying Time For Yoshi
C2EC-0700
Note: Works for both when Green Yoshi eats a blue shell and when Blue Yoshi eats any shell. - Collecting a Yoshi Coin Gives You Yoshi’s Wings
B9E5-A4AD
F8E5-A7DD
Note: Collecting the coins will not give you a 1-up. If you die while riding a “winged-Yoshi,” the level you’re on will be completed and you’ll start the next level with a Yoshi. You do not have to be riding Yoshi to collect the Yoshi coin, (Yoshi will hatch with wings, even if mario gets the coin first). - Multi-Jump And Low Gravity
336B-D4D0
Note: You have to turn this code off to get on Yoshi. - Shoot Fireballs Straight
DDEA-6F07
DDB2-AFD8 - Power-Up Select
EDA5-0F6F
Note: Press UP + SELECT to cycle Mario through his power-ups. - Warp To Star World
EDB7-0FBD
Note: Stand on Yoshi’s house on the map screen and press SELECT. - Rapid-Fire Fireballs (Facing Right Only)
D5EB-6F07 - Stomp 8 Enemies And Get 1-Ups
C23B-AF07
Note: When using this code, you can touch the ground in between stomping on enemies and still collect the 1-ups. - Low Gravity Float
4D2C-AF0F - Mario On Ice
EDA5-0F6F
61A5-040F
61A6-0D6F
Note: Press Up + Select. Hit the button combo a few more times to turn the effect off. Only use one of these type of codes at a time. - Waterworld Mario
EDA5-0F6F
69A5-040F
69A6-0D6F
Note: Press Up + Select. Hit the button combo a few more times to turn the effect off. Only use one of these type of codes at a time. - Reverse Switch Palace Blocks
2D80-0DE1
ED8B-0D89
Note: This effect will not be saved. - Nintendo Debug #2
DDA6-DF07
Note: Press L + A twice to make Mario invincible and to be able to move him anywhere you want. Press L + A again to go back to normal game play. - Any Yoshi Always Has Wings And Flies Without A Shell
DDE0-07A0 - Item Doesn’t Fall From Box When You Get Hit
6DEE-14DF
D4EE-140F
Note: When using this code, as a bonus, you don’t need to hold a shell to fly. - Blocks That Produce A Mushroom When Small & “! Boxes”
??6C-DFDC - Blocks That Produce A Flower
??6C-DF0C - Blocks That Produce A Feather
??6C-DFAC - Turn Blocks That Produce A Star
??6C-DF6C - Turn Blocks That Produce A 1-Up Mushroom
??6C-D4DC - Turn Blocks That Produce A Vine
??6C-D4AC - DD: Green Koopa, No Shell
- DF: Red Koopa, No Shell
- D4: Blue Koopa, No Shell
- D7: Yellow Koopa, No Shell
- D0: Green Koopa
- D9: Red Koopa
- D1: Blue Koopa
- D5: Yellow Koopa
- D6: Green Koopa, Flying
- DB: Green Koopa, Bouncing
- DC: Red Koopa, Flying Vertical
- D8: Red Koopa, Flying Horizontal
- DA: Yellow Koopa With Wings
- DE: Goomba
- FD: Flying Goomba
- 4F: Moving Coin
- 4E: Portable Spring Board
- 79: Fully Grown Green Yoshi
- 09: Directional Coins
- 9B: Alternating Horizontal And Vertical Bridge
- 9C: Horizontal Bridge
- 50: Mushroom
- 59: Flower
- 51: Star
- 55: Feather
- 56: 1-Up Mushroom
- 5B: Vine
- 82: Koopa, No Shell
- Lakitu’s Ammo Modifier
??37-6D61 - Lakitu’s Ammo Modifier When Silver Pow Switch is Active
??37-6F61 - D2: Bob-omb
- FF: Buzzy Beetle
- F9: Fish
- F2: Hopping Flame
- 77: Vertical Fireball
- 7E: Para-Goomba
- 0D: Para-Bomb
- 05: Fish, Swimming And Jumping
- 61: Wiggler
- BF: Chargin’ Chuck
- Lakitu Throws Out An Amazing Flying Hammer Brother
B837-6D61
BA37-6F61
Note: After you trip the Silver Pow switch. Don’t use with other Lakitu Ammo Modifier Codes. - What Hatches From Green Eggs If You Don’t Have Him
??6C-DD0C - What Hatches From Green Eggs If You Already Have Him
??6C-DD6C - DD: Green Koopa, No Shell
- DF: Red Koopa, No Shell
- D4: Blue Koopa, No Shell
- D7: Yellow Koopa, No Shell
- D0: Green Koopa
- D9: Red Koopa
- D1: Blue Koopa
- D5: Yellow Koopa
- D6: Green Koopa, Flying
- DB: Green Koopa, Bouncing
- DC: Red Koopa, Flying Vertical
- D8: Red Koopa, Flying Horizontal
- DA: Yellow Koopa With Wings
- DE: Goomba
- FD: Flying Goomba
- 4F: Moving Coin
- 4E: Portable Spring Board
- 79: Fully Grown Green Yoshi
- 09: Directional Coins
- 9B: Alternating Horizontal And Vertical Bridge
- 9C: Horizontal Bridge
- 50: Mushroom
- 59: Flower
- 51: Star
- 55: Feather
- 56: 1-Up Mushroom
- 5B: Vine
- 82: Koopa, No Shell
Block Modifier Codes
Modifiers
Lakitu Modifier Codes
Modifiers
Yoshi’s Egg Modifier Codes
Modifiers
Do you know any additional codes for this game? Is there an error listed above? Let us know about it and we’ll update the list.
Code Indexes for Super Nintendo (SNES)
- SLXPLOVS - Infinite lives
- AEKPTZGA - 1 life for Mario after continue
- AEKPTZGE - 9 lives for Mario after continue
- ELKZYVEK - Power Jump
- EZKZYVEK - Super Power Jump
- EAKZYVEK - Mega Power Jump
- GZUXNGEI - Multi-Jump
- SXEZSKOZ - 'Skywalker'
- OXKZELSX - Super speed running
- XVUXNUEE - Turbocharged running
- AANZKLLA - Raises P-Meter while standing still
- PEUZUGAA - Start on World 2
- ZEUZUGAA - Start on World 3
- LEUZUGAA - Start on World 4
- GEUZUGAA - Start on World 5
- IEUZUGAA - Start on World 6
- TEUZUGAA - Start on World 7
- YEUZUGAA - Start on World 8
- YPXXLVGE - Mario (not Luigi) can re-use items
- SZUEXNSO - Restore powers after action scene (e.g. if you were Fiery Mario on the map screen, then entered an action scene, died or changed to Frog Mario, you would return to the map screen as Fiery Mario)
- ZEUXKGAA - Start the game as Fire Mario
- LEUXKGAA - Start the game as Raccoon Mario
- GEUXKGAA - Start the game as Frog Mario
- IEUXKGAA - Start the game as Tanooki Mario
- TEUXKGAA - Start the game as Hammer Mario
- KKKZSPIU - Enable debug mode (see our SMB3 Lost Bytes article for more information)
Mario Bros Nes Cheats
Super Mario Bros. 3 Game Genie Cheat Codes Snes Rom
If you use any of the next five codes to defeat Bowser, you should stand in front of the door and hold Up. As soon as the door opens, you will find the Princess. If you do not hold Up, the game will freeze.
- XUKXGLIE - Start and stay as Super Mario.
- UXKXGLIA - Start and stay as Fire Mario.
- NXKXGLIE - Start and stay as Raccoon Mario.
- OUKXGLIE - Start and stay as Frog Mario.
- XNKXGLIE - Start and stay as Hammer Mario.
- SZKIKXSE - Invincibility after upgrading from Super Mario status (e.g. to Raccoon, Frog, etc.)
- AEOSSZPA + PAOZTGAA - Change to Super Mario if you fall off screen and die
- AEOSSZPA + ZAOZTGAA - Change to Fiery Mario if you fall off screen and die
- AEOSSZPA + LAOZTGAA - Change to Raccoon Mario if you fall off screen and die
- AEOSSZPA + GAOZTGAA - Change to Frog Mario if you fall off screen and die
- AEOSSZPA + IAOZTGAA - Change to Tanooki Mario if you fall off screen and die
- AEOSSZPA + TAOZTGAA - Change to Hammer Mario if you fall off screen and die
- SKUZZY - Invisible Piranha Plants, and the pipes shoot fire at you.
- VXKXGLIE - Invincible
- KUKXGLIE - Flying Mario
- YNKPTZGE - 99 Lives after continue.
- OEPZXZ - Enemies, and stuff from blocks become 1-Ups.
- UUKXGLIE - Always small Mario, invincible, you can jump on any enemy, even Fire Plants.
- SXGZPO - There is a small blue square above every coin switch.
- SXTZPO - Mario can sometimes Ice Skate, forward and back, when he has the tail. He can't swing his tail.
- NYGLPA - You start with five lives, just like normal, but you can't see how many live you have.
- XZZOEK - You better be a pro!!!
- IANOXG - Green
- PGTIPS - Most enemies can't attack.
- SXGZPO - There's a small blue square above every coin switch.
- SXTZPO - Mario can 'Ice Skate' when he has the tail. Although he can't swing his tail. When you try to jump to the left, you go backwards, even when you try to walk to the left.
- KSLLLL - Bad guys appear and disappear
- GEPZXZ - 1000 points for killing someone instead of just one hundred
- AASAAS - On map screen, Mario is in a weird place. Press B for battle mode
- KEGKEL - Holes in ground
- PLLSTA - Green background blocks in first level have notes in them; jump on them for a Starman.
- IOSUZI - Hammer bros. are weird on map
- GOZXXL - Weird colors on map screen. Can't move Mario in level
- PZLZXS - Hit a block, and it will appear somewhere else in the level. Also, when you die, you can play levels you beat already over and over again.
- ZLLSTA - Green blocks in background have ice blocks in them
- APPSTA - Map graphics are weird
- LYULUY - Map screen graphics are different. Music is a little different
- LLLUUU - Plant fireballs are misplaced
- OOEISO - Die unexpectedly
- KSUUUU - Map graphics are way different
- KSIIII - Bad guys are weird when you jump on them
- OOLLLL - Enter level. On map screen Mario's a spinning top
- EOPUPO - Illusions in level, Can't get a score
- KSSXUU - Can't go back in the level
- AOLXXU - Mario slides. Turtles are different
- EOEISA - Mario falls down in places where no holes are visible
- AOSZXI - When you enter a level it looks cool
- LVYXUU - Cool colors
- IIIOKK - Weird graphics
- NNNOKK - W.G. #2
- ZZZOKK - W.G. 3
- IPPOKK - Graphics are weird. Plus, you enter a battle mode
- XYLOPN - Each level is mixed up in the middle
- AOZULT - Enter a weird level
- AOSUZT - You can't break any question marks with your head. However, that's not it. Hold a turtle shell and throw it at the very top of the question mark that's right after the first warp tube in the game. A Koopa Kid should pop out, and he will die. A Magic Wand will fall. Grab it and after a message from the King, you'll go to World 2. This may take a couple of tries.
- AOSUZP - Score is weird
- ATKZYEVK - Can't jump
- KKKKKK - You can't use turtles to break blocks
- IANXOU - Hold the B button to slow yourself down
- OPEKGG - Messes up the game but is fun to watch
- YYXPLOVS - 1 life, but when it says 99 lives you still have one
- SXIZPO - Very short sounds at the start of each world
- SXAZPO - Confused
- UKKXGLIE - Invisible swimming mass but can't go very high
- NNNLPA - You can't see which world you're in
- POZZZZ - Makes secondary tones when hitting question marks
- PGTIPZ - Can't harm turtles, turtles hurt you
- PGTIPX - Sky has messed up clouds and has bushes
- PGTIPO - Go past a certain distance and all of the enemies disappear
- PSKXGLIE - Gray change
- XNKXGLIA - Makes Mario small, gray, and walks through his foes
- EEKPTZGE - No continue
- XEUXKGAA - Start game as messed up Mario
- TVUXNUEE - JET Speed
- EANZKLLA - Hold B to slide or bounce
- TEUZELSZ - Wind tunnel
- PEUXKGAA - Start as Super Mario
- YZKZYVEK - Can't jump
- KANZKLLA - Power slides (Hold B)
- YEUXKGAA - Black swimming mass (you change to mario when you get hit)
- IXKZELSX - Sudden turbo boosts
- ZVUXNUEE - Tap B for turbo
- GEUZELSZ - Icy ground
- KEUZELSZ - Breeze
- ETKZYVEK - Very low jump
- YLXPLOVS - Lives double when you die
- SYXPLOVS - Number of lives is zero, even after you die with zero!
- IIIIII - Makes enemies hover above the ground in side a messed up square.
- KOSUZI - This code allows you to pull blocks out of the scenery and creates holes that you can fall down if you are not careful.