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By MICROIDS and Benoit Sokal

Walkthrough by MaGtRo June, 2002

Game Play: Syberia is a point and click, mouse driven game. The Main Menu seen at the start of the game has the new game, load game, cutscenes, credits, options and quit. In options, selections for subtitles, graphic detail, screen depth, anti-aliasing, sound and music volumes are accessed. Left click for movement, right click to see game menu and use an object from inventory or consult documents. To skip a cutscene or a dialogue, press ESC or right click the mouse. To run, double click the left mouse button. Right click to access and right click to leave the inventory. To use the telephone, click on the telephone in inventory and dial the number. To access documents, click on the document icon and the document desired. Use the eye icon to read or the hand icon to take the document. To talk to a character, click on the character and use the dialogue notebook. Additional topics will appear in the dialogue due to progression of the game. The games are saved in the game installation directory for gamers using Win 95 or 98. While Win 2000 and XP players will find the game saves in the 'My Documents'. In the save games panel, click on new frame for a new save or click on an old one to overwrite that saved game with a new one.

Valadilene, French Alps

The game opens with Kate Walker, a lawyer watching a Funeral procession led by an automaton drummer, a cortege pulled by a horse has a wreath with Anna written on the ribbon and mourners pass by. They enter the gate of the church. Kate proceeds to the Hotel and was greeted by an automaton before entering the lobby.

Learn about the Kate's mission:

Hotel: Lobby - Pick up the advertising brochure that describes the town of Valadilene and the Voralberg Manufacturing from the bulletin board by the coat stand. The Voralberg Manufacturing is world renown for their automatons. The workings of the motor of the automaton, the history of the company and the Voralbergs that managed the automaton factory are described. Try to pick up the luggage and Kate will say she is too tired to do so. (Help dialogue added - see top right inset). Go to the left screen and talk to Momo who is drawing.

Registration desk - Go to the registration desk and pick up the reception bell key. Take bell key from inventory (see left bottom inset), insert the bell key on the automaton and then press the red button. Talk to the receptionist. Click on Kate in the Dialogue notebook. Kate's room is #6, next floor up. Click on help on the dialogue to get him to carry the luggage. The receptionist talks about the possibility of Kate's company buying the factory and Anna Voralberg's funeral. Momo interrupts and talks about not buying factory but of Anna's house and Hans not dead but far away. He was scolded and he runs away dropping something on his way out. . Kate is surprised about learning of Anna's death.

Room #6 - Kate and the receptionist enter her room and the receptionist expresses his hopes that Kate's company will revitalize the town. Pick up the Fax 1 from the nightstand by the bed from Edward Marson. Use the cell phone, dial 12 458 902 taken from the letterhead of fax 1 and press send. Marson will fax the address of the notary since they made provision about Anna's death and her having no heirs.

Lobby - Talk to the receptionist about mission and he will give the Fax 2 for the notary, Maitre Alfolter. Talk to the receptionist again about everything. In the next room, pick up the medium and large cogwheels Momo dropped on the floor and the tiny and small cogwheels on the table. Study the pattern on the table. Go outside.

Town: Go to right screen and talk to the man sitting on the bench. Not much information there. Go to the left screen. Talk to the baker by the Patisserie.

Go left 2 screens down and pick up the gazette from April 17, 2002 left on the left bench. Read about Anna and the Editorial.

Notary: Go up the stairs and see an automaton. Take fax 2 from documents, place fax 2 on the hand, pull the chest lever and then pull the arm lever. See the notary look at the fax with his telescope. The door opens and Kate walks in the reception room.

Draw Free Game Cheat

Office - Take a sit on left chair. Ask the notary about the mission and he says that there is an heir told by Anna on a letter 2 days before she died. Hans is still alive, the charade of a funeral dreamt by their father is due to Hans wanting to leave Valadilene and the family business. He is in Siberia. Read the letter from Anna given by the notary, Hans is the one with innovative ideas about automatons. The notary is finished with this business and instructs that you can check the Voralberg archives for more information. The key is at the reception room.

Reception room - Pick up the telescopic key from the coat stand by the exit door. Exit the building and go right. <Dan, Kate's fiancé calls and he is not happy that Kate has to extend her stay abroad. He was worried about his multimillion contract that might hinge on a reception in New York>.

Church: Go to the right end of the street, pass the bridge and up the hill. Enter the gates. <An irate Mr. Marson calls and gets informed about the heir. Kate is not to go back until the factory is bought no matter the problems are>. The church is locked.

Sacristy - Go to the doorway at the back of the church. Enter the door into the sacristy. Try to open the other door to the church proper. Look close at the crucifix on the wall behind the altar. Pick up the key in the crank when the crucifix is moved. Look at the drawer on the left of the altar. The turn crank of the drawer is jammed. Insert the key on the keyhole at top right of the drawer. Open the drawers and pick up the red punch card on top drawer, purple punch card on second drawer, green punch card on fourth drawer and blue punch card at bottom drawer. Look close at the middle drawer and see something peeking in the back. Turn the crank on the side of the drawer. Pick up the Voralberg key and the letter of confession by the former parish priest. He states in his letter about being fooled by Rudolf Voralberg in believing Hans was dead and found about it when Anna revealed the deception under the seal of confession.

Belfry - Go back to the other door and the side entry is also locked. Look close at the alcove by the side door. Arrange the gears that Momo left in the hotel in the alcove similar to the drawing on the table. Pull the lever and Kate enters the door, which turned out to be an elevator. The elevator rises to the belfry. Look close at the automaton bell ringer and see that it needs something for his back. Insert the purple punch card on his back (red - silent night, blue - wedding march and green punch card - call to prayer). The ringing of the requiem cause the automaton on top of the Mausoleum to take his hat off.

Go to the left side of the church. Check the cemetery. Take the other path to the left of the cemetery and see the Mausoleum.

Mausoleum - Look close inside the automaton's hat and see a lock that matches the key taken from the middle drawer in the sacristy. Use the Voralberg key in hat. The mausoleum bars go down. Enter and look at Hans' crypt. Pull it open and pick up the press cut and the Valadilene voice cylinder.

Go back to the street in town. Go to the gate of the factory compound at the right side of the street on the wall in front of the hotel.

Learn the history of Hans and Anna:

Compound: Gate - Place the telescopic key on the automaton at the top of the gate. Click the big key on automaton at the bottom of the gate and then pull down the lever.

Fountain - There are several paths that lead out from the fountain - S to go to the street, SW to go to the factory, NW to go to a shed with a big metal canister and lever, NE to go to the train depot and SE to go to the Voralberg mansion.

Voralberg Mansion: Take the SE path. The front door is locked, go around to the back and realize that the back door is also locked. There is a retracting ladder beside it but it needs a key. Go to the path on the right towards the maze.

Garden - Talk to the gardener who moans about her automaton being broken. Go forward through the left gated path and then turn to the first right. Look at the dry wall fountain and get the Voralberg key.

Mansion Attic- Use the Voralberg key on the retracting ladder. Climb the ladder and enter the Mansion's attic. Go to the left screen and look close at the desk. Pick up the ink and Anna's diary. Read the diary.

It starts in May, 1930 and tells about a cave where Hans meets an accident. He fell and was in a coma for 7 days. One month after, Hans said one word to Anna - 'mammoth'. Hans was diagnosed as a 'retard'. A year after, their father brought Hans to Paris and the French Doctors confirmed the diagnosis. At one time, their father brought Hans to the factory to make him work. Hans made a mammoth for Anna and more intricate mammoths for Gertrude and their father. Hans redesigned the assembly line and has an office in the factory where he works on his plans. Their father was happy about the situation. Anna even with trepidation in leaving Hans went to the University to study. On a vacation back home, Hans gave Anna a ballerina automaton. Anna was happy that their relationship is still the same. Anna finished her schooling in 1937 and is back home. Hans redesigned the kitchen for Gertrude. Anna started to help in the factory with the paper work. In January 5, 1938, Hans told Anna, he wants to leave Valadilene and travel. Their father locked Hans up in the factory and only Gertrude sees him when she brings his food. Hans started to communicate with Anna through small cylinders with holes. One day, Hans was gone. Their father faked a funeral for Hans and got his friend, Dr. Schmol to sign a death certificate.

Alcove in Attic - Go to the right of the room to an alcove behind a big armoire. Turn on the light bulb at top right of screen and Momo arrives. Momo wants Anna to draw a mammoth like Hans. He gives a paper and pencil. Talk to Momo about everything specifically about mission and help. Momo will tell a secret if you draw a mammoth. Go back to the alcove. Look close on the beam by the wall, close to the light bulb and see a mammoth carved by Hans in 1932. Use paper and pencil on mammoth carving to get pencil tracing of mammoth. Give the tracing to Momo. He says to follow him to see the secret.

Learn Momo's Secret:

Mountain: Follow Momo to the street, turn left pass the bakery and the notary to the gate at the end of the street, cross bridge, steps, forward, right, cross another bridge, pass a boat with oars and then see Momo sitting by a stone wall. Talk to Momo about the mission and help again. Momo talks about the mammoth doll in a cave.

Stream - Walk to the path on the left and see that water blocks the way across to the other side. See the cave to the north of the path at the other side of the stream. Climb the steps on the right by Momo and turn the turnstile to open the dam to the side canal. Kate needs help. Ask Momo using help dialogue. Momo breaks the lever of the turnstile. Pick up the lever. Go to the boat that you passed by. Try to get the oar of the boat, then use the broken lever to pull the oar closer. The oar is dirty and wet and Kate does not want to pick it up. Ask Momo for help again. Momo picks up the oar. Ask him for help again and he will place the oar on the turnstile and pushes the oar to raise the dam. Momo very strong! Water flows to the side canal.

Cave - Walk to the left path again, cross to the other side towards the cave to the north and enter the cave. See the mammoth paintings on the wall. Pick up the mammoth toy doll.

Go back to town. <Kate gets a phone call from Olivia, a girlfriend at the office and she tells Kate about the top brass being upset about the problems connecting to the sale of the company>. Go back to the factory compound.

Investigate the Factory:

Shed: Take the NW path to the shed and see a lever and a metal canister. Pull lever. A claw comes out of the factory, picks up the metal canister and brings it inside the factory.

Factory: Take the SW path, note a water wheel on the left and enter the Voralberg factory. Look at the assembly line. Climb up the metal stairs on the left and enter the door on the left.

Anna's Office - Go to the right and look at the desk. Pick up and read Anna's letter to Hans dated March 6, 2002. It talks about the new design for a modern locomotive car and Oscar, a complicated automaton that is being produced by the factory. Hans wants a 'cursed' prehistoric doll from a cave last seen 60 yrs. ago. Look at the new plans for the locomotive car. Pick up and read all the invoices from the spindle. They are past due invoices from La Colombe, Fontenay Carpentry, and the Passeri Bank. Anna must have been in a bad way financially in the last 2 years.

Music box - Go to the bookcase by the wall. Pull the second book from the right on the top shelf. A music box with a male and female figure on top comes out from the wall. After the music stops playing, a music cylinder is in inventory. Place the Valadilene voice cylinder in the music box. Watch how Hans met his accident that caused him to be mentally and physically stunted. He got Anna to swear to keep the secret of the cave. Hans tried to pick the mammoth toy doll from the top ledge and falls down injured. Pick up the Hans and Anna mechanical toy. Go out and go down the metal stairs.

Look for Oscar, the automaton in production:

Hans' workroom - Turn to the left of the metal steps to the very end room - delivery room. <Kate gets a phone call from her name-dropping mother.> Enter the door at the top of the screen and behind the forklift. See Oscar hanging on a metal bracket. Go to the back of the setup and turn the lever to lower Oscar. Talk to Oscar. Oscar is model XZ2000 made to be a train engineer and drive a special locomotive that is at the station. Ask specifically about the train, automatons have additional soul auxiliary as oppose to robots. He needs parts XZ2003 and XZ2005-B for feet because XZ2005-A showed functional idiosyncrasies in design. for his hands. Use the assembly to construct them by using the punch card that has the record of Oscar's body design. Note the color of wood Oscar is made up of. Go out to the next room.

Delivery Area - Look at the metal canister taken from the shed outside and realize that it is heavy for Kate to carry. Turn the wheel of the automaton forklift. Watch it take the canister and bring it to the big round container at the center of the assembly line.

Assembly line - The assembly line must be turned on. Go to the right corner of the factory. Enter the door, go to the machine by the window and pull the metal chain on the machine. A hamster comes out and turns the wheel cage around, this in turn turns the big water wheel outside the factory. Pull the lever to bring power to the factory.

Control panel - Climb metal stairs to the left of Anna's office. See control panel of the production line. Insert Oscar's punch card in the slot at bottom center of the panel. Pull down the lever for assembly line 3 (only one that works) at bottom right and the light will turn on. The lever on the left of the punch card selects the skin tone of Oscar - flip the lever to select tan (light brown) color (selections are in order: tan, white, dark brown and mottled brown). Pull the lever at right of punch card slot to start production. Go down and pick up the finished wooden legs from the end of assembly line 3. If correct, the complete production steps from picking up the wood, cutting, drilling and finished product is seen. If incorrect choice of color is done, only the drilling and delivery of finished feet is shown. Select a new color on the console then.

Hans' workroom - Give Oscar his feet. Oscar attaches his feet, gives his thumbs up and leaves to look for his train. Go out to the compound.

Train Depot: Take the NE path and enter the Valadilene station depot.

Train - Go in the train by the ramp across the station ticket booth. Talk to Oscar about the mission and he says that you need a ticket to take the train. The ticket office is now open, go there immediately.

Ticket office - Exit the train, go left to the ticket office and <surprise> talk to Oscar, the ticket seller. Ask about the mission and get a ticket for the mechanical railway - destination unknown. You also get a document from the Notary about needing a stamped approval by the recognized permitting authority access to the mechanical train, which includes the coaches, accessories and driver. Oscar says to not lose it and that it is needed for further inspection later.

To get to the other side of the train station, 2 ways are available - the overhead ramp or through the train itself. Enter the train and see Oscar. Talk to him about everything. Exit the train and go to the other side of the station. On the other side is a janitor sweeping the pavement and a device that has a lever and a wheel. Exit the train station.

Getting the train moving:

Exit the station and compound. Go to the Notary to get the train permit approved.

Notary: Try the office door and remember that the notary is resting and cannot be bothered. Look at the reception desk at the approval stamp. Place the train transit permit on the pad. Open the hat of the automaton stamp and pour ink in the open hat. Press red button. Take the now approved train permit.

Train Depot: Enter the coach and talk to Oscar. Give him the approved train release permit and then the train ticket. He will not accept the ticket because the departure requirements are not completed. If any of the valuable items on the display case in the next room is not properly placed, the train will not be able to depart. Place the Hans and Anna mechanical toy at the center round stand. Place the mammoth toy doll on the rectangular base at table. Place the music cylinder and Valadilene voice cylinder in the display cabinet. Once the mechanical toy is on the center stand, the cylinders can be inserted in the slot at the base of the stand and replayed. Look at the bedroom at right and see that Kate's luggage is at the foot of the bed.

Give Oscar the ticket again. Oscar cannot completely fulfill his function of running the train because he was not programmed to know how to wind up the train.

Train winder - Go out of the coach and exit to the right of the train to the other side of the depot. Go down to the bottom of the screen. Turn the wheel to show a pole with a telescopic key. Pull lever beside the machine to open the cover on the train covering a keyhole. The train is automatically wound up. Turn the wheel again to pull the telescopic key in.

Enter the coach. <Dan calls>. Give Oscar the train ticket again. Watch the wonderfully created train ride.

Barrockstadt

Talk to Oscar and find out that the train needs to be wound up again. He will stay inside because the humidity affects his working. Oscar, see you later alligator. In a while, Kate Walker. Exit the coach on the left of screen.

Find a Train Winder:

Train Station-Aviary: Go to the left of the screen, climb up and over the ramp and left to the end.

Stationmaster - Talk to the Stationmaster standing by the riverbank, specifically about the mission and bird. He says that there is something by the wall that might help wind up the train. He is proud of the variety of birds in the ornithological collection but has problems with the Cuckoo birds from Amerzone. The lay eggs on other species' nest and pushes the other eggs out. The mechanical eagle that collects the cuckoo eggs from other nests is up a ramp on a rail. He cannot climb the ramp anymore due to vertigo and a fall from the ramp. Pick up the hook from the sandbar. Go back.

Ramp - Take the overhead ramp to the other side of the train, take the path to the left side and see the aviary and further on crates by a closed door. Go back, turn right and see birds on the floor beside the ramp. The birds stop Kate from climbing the ramp.

Wall - Cross to the other side via the coach. Go to the right screen and walk forward until the end of the path, pass the destroyed buildings. Note the river to the left of the depot. Kate will look at the contraption by the platform on the left and say that it is similar to the winding machine in Valadilene. Has to find a way to get the train there.

Find a way to bring the train to the wall:

Go back and Oscar yells that he has something to say to you. Enter the coach and Oscar will say that there is a message for you. The rectors of the university want to talk to the one in charge of the train. Exit the train, left, left and walk over to the stairs. Take the stairs on the right of the screen. Turn left on the depot foyer. See a Lock control panel that needs a key and a broken phone for help at the side. Go back and walk to the opposite end of the foyer. Go down the stairs and see a barge.

Barge - Talk to the couple specifically about help. They agree to tow the train to the wall for 100 dollars, if the lock is opened so that the barge can pass through.

Go back and turn right to go outside. Climb the steps on the right to enter the University.

University: Courtyard - Mammoth statues plank the university courtyard and prehistoric Siberian tigers plank the steps to the building. Look at the mechanical bandstand at the center of the courtyard. There is a gold egg missing on a balance on one of the doors. Talk to the student leaning by the tiger statue.

Rectors - Enter the building and look at the mammoth skeleton. Walk to the left passageway and enter the door at the end of the hall. Talk to the 3 'distinguished' rectors of the university specifically about Hans and money. Hans was a student there 50 yrs. ago. He studied Paleontology especially about Mammoths. He made the bandstand and a lot of other renovations in the university. Alexander Valembois brought a lot of birds for the collection from Amerzone. They will pay Kate if she can fix the bandstand in the courtyard Hans made. It is rusted and maintenance instructions are missing. Exit the room and enter the other door in the left hallway to the library.

Find a way to enter the bandstand or the case of the sauvignon grapes:

Library - Go to the table at the foreground with a student studying by it and pick up the book on Amerzone. Read about the red Amerzone cuckoo and its partiality to Sauvignon grapes, gorging itself to drunkenness. Take the stairs on the left, go to the bottom of the screen and climb the ladder. Take the inverted book on the right side of the shelf. Read the Illustrated Dictionary of Plants and Mushrooms. Learn that the Yangala-Cola mushroom enhances eyesight acuteness. Exit the library and go to the right hallway from the giant mammoth skeleton.

Professor Cornelius Pons - Talk to the Professor studying a mammoth skeleton. He is a professor of Paleozoology. Ask him about Hans and about the Sauvignon grapes. He and Hans bonded on their passion on mammoths during his schooldays. Hans told him about the mahout mounted mammoth doll. It picked his interest because only one tribe, the Youkols from the farthest reaches of Siberia believe in its supernatural abilities. As for the Sauvignon grapes, he thinks it is a tropical shrub and to ask the stationmaster for the location of the shrub here at the University. Go back out of the building. <Marson calls on the phone>. Go to the stationmaster.

Train Station: Stationmaster - Ask him about the sauvignon grapes and he hedges about it and leaves.

Train coach - Take the mammoth toy doll off the table. Go back to the professor at the University hallway. On the way, confront the Stationmaster standing by the bridge again about the grapes. He still evades about knowing the grapes and refers you to the paleontologist.

University: Professor Cornelius Pons - Ask him again about the grapes and he refers you to the rectors. Give him the mammoth doll. He got very excited and will study it in his laboratory. Follow him to his laboratory.

Laboratory - Look close at the cabinet to the left of the door. Pick up the Barrockstadt voice cylinder from the second to the bottom shelf. Go towards the professor. Pick up the Yangala-Cola powder and test tube holder from the lab bench at bottom right.

Rectors - Enter the room at the end of the left hallway and ask the rectors about sauvignon grapes. They babbled about it for a while and Kate summarized the talk that there is a sauvignon shrub being cultivated by the stationmaster in the garden, the harvest is made into wine in the paleontologist's lab and the rectors enjoy the fruits of the labor once a year. That fact is to be kept secret for fear of being fined by the authorities. Go back to the stationmaster.

Train Station: Stationmaster - Talk to the stationmaster, still standing by the bridge about the sauvignon grapes. He will open the door to the garden. Follow him to the garden by crossing the overhead pass and go forward until the door to the garden. The stationmaster tries to justify himself.

Garden - Enter the garden and go forward until a shrub with red fruits. Pick up some sauvignon grapes. Exit and go to the train coach.

Train coach - Insert the Barrockstadt voice cylinder in the base of the central stand with the Hans and Anna dolls on top (if the dolls are not on top, the cylinder player will not function). Listen to Anna giving Hans the news about their father's death, the war, her work and the wish for him to come back. Exit the coach on the right screen.

Ramp - Give the sauvignon grapes to the Amerzone cuckoos that block the ramp. The birds move away from the ramp. Climb the ramp. Look at the nest on the mechanical eagle and take the cuckoo's egg using the test tube holder.

Go back to the University courtyard. On the way, the stationmaster gives as an apology a bottle of Barrockstadt Sauvignon wine.

University: Bandstand - Place the cuckoo egg on the scale on the door opposite the entry ramp. Turn the wheel and enter. Go down the ladder and pull the lever to start the automaton violin players. Listen to that haunting music. Go to the rectors.

Rectors - Talk to the rectors about the money. They give the money.

Bring the train to the wall:

Train Station: Barge - Give the couple the money. They want the lock open now. It is too complicated for them to do since there is no manual. The man throws the lock key. Go to the left side of the train depot foyer.

Lock control panel - <Mom calls>. Use the key in the control panel. The instructions are in a language unknown to Kate. Look at the sign on the right above the broken phone. Go out of zoom mode and use the cell phone. Dial the emergency number from the sign - 2766 6742, then press 'send'. Listen to the automated message: A. Press #. B. Press 4 for Barrockstadt lock. C. To raise water, level press 1 and to lower water level, press 2. D. Press star to confirm procedure. The message states that the technician is on holiday and is not available to help. Ok, let's do it manually.

Look at the control panel - Press 4, 2 and then star. This lowers the water level and opens the lock. Go to the barge couple and Kate will tell them that the lock is now open. Watch the barge move. Go back to the control panel and see the barge in low water level in front of you. Now raise the water level - Press 4, 1 and then star. Lock closes, water level rises bringing the barge up and the other lock opens. The barge moves parallel to the train.

Cross to the side by the train and talk to the barge couple about help. They say to attach chain to train and the barge will pull the train. The man throws the chain. Attach hook on chain. Watch the chain gets hooked on the train and the train pulled close to the wall. Go to the wall and on the way Professor Pons calls to say that the lecture on Youkols is to start at the main hall.

University: University lecture hall - Enter the building and take the stairs to the left of the central mammoth skeleton. Listen to the lecture. Go to the laboratory.

Laboratory - Pick up and read about the Legend of the Ivory Ark from the desk. The legend centers on an ark made from mammoth tusks that brought a tribe of Youkols and a herd of mammoths to an island they call Syberia. Every 50 yrs., the ark comes back with mammoth carcass encased in ice that fed the other Youkol tribes. A hundred years ago, the ark returned with no carcass on board and speculations about the meaning of this arose. Pick up the mammoth toy doll from the desk. Talk to the Professor about the mission. He thinks Hans left in search of the Youkols.

Wall: Go to the coach close to the wall and exit to the other side. Go to the winding machine, turn the wheel and pull the lever. <Dan calls and an argument ensues>. Enter the coach and place the mammoth doll back on the display table or Oscar will not move the train. Talk to Oscar again about the mission to get him going.

To get pass the wall:

Ticket office - The train moves closer to the wall and then stops. Exit to the right side of the coach. Go talk to the ticket man - Oscar at the building. He needs a visa to go any further and usually an authority is nearby to give such authorization for passage. Go to the back of the building and try a lock door behind the building.

Wall entryway - Go to the door on the wall seen on the left side of the building. Enter and climb the metal steps. <Olivia from the office calls about Dan>. Take the ramp at the bottom of the screen to the other side of the giant door. Enter the observation room of the border patrol.

Border patrol office - Talk to Captain Malatesta, a Hitler like version of the border patrol. Ask about mission. He will not release any visa because of an enemy spying on him. He has been observing this spy for years. Ask about Hans and find out that the gate is one of Hans work before he left the university town. Look in the telescope and see a dead tree - the Cossack spy. Look at the desk and see a broken pair of eyeglasses and 2 wineglasses. Place the Yangala-Cola powder in one of the wine glass (green residue at bottom) and then add wine to both glasses. Kate gets the Captain to dink the wine with the eye acuteness drug. He looks on the telescope and realizes his wasted years. After Kate's attempt to raise his spirits, he gives the exit visa.

Ticket office - Give the exit visa to Oscar and get another ticket departing from Barrockstadt for place unknown.

Train coach - Give the ticket to Oscar. The train travels to land unknown. Watch another well-done graphics display - the sway of the weeds when the train passes.

Komkolzgrad

Exit the coach at the right screen. Go to the front of the train and Oscar will call Kate over. As usual, Oscar will give excuses why he cannot help Kate look for a winding machine. Go to the left screen to the end.

Industrial Complex:

Worker Automaton - Climb the leg of the giant worker automaton. Pick up the Komkolzgrad voice cylinder, Hans' plan for the worker automaton and the handle from the locker above the bed. Turn right to the control panel of the automaton. Insert the handle in the slot at the center of the panel. Click on the top part of the slot twice to move the automaton towards the train. Push the red button to wind the train up. Click twice below the handle to return the automaton to original position. Exit the automaton.

Find the Hand Bandit:

Hand Bandit - A man comes out of the train coach and runs to the building. Enter the building and see that the door is locked. Go to the coach, into the bedroom and see a tied up Oscar. Oscar was attacked and his hands were stolen. Pick up the metal shears on the floor left behind by the hand bandit. Go to the display area and play the Komkolzgrad music cylinder. Listen and learn that Hans worked for the Russians and made contribution by replacing the workers with automatons.

Worker Automaton - Exit the coach and go back up the automaton. Move the automaton forward once. Go out and jump over to the ledge.

Building - Look inside the building through a hole on the wall. Use the metal shears on the hole and Kate cuts through. Enter and go forward. Look close at the metal shelving on the left and pick up a spark plug. Look through the 2 windows. The door is locked. Go back out to the automaton and return it to the original position.

Exit and go to the other end of the ramp, pass the train. Pull lever at the end of the ramp to raise the mine elevator. Enter to go to the mine. <Dan calls but the reception is not good.>

Mine - Look at the generator to the left. Insert the spark plug between the metal plates and then pull the lever at the left. Light comes on. Enter the mine and note a ventilation duct on the right. Move forward until the other elevator. Turn to the right passageway and climb the metal steps. Look close at the automaton sitting in front of an organ setup. Pick up the screwdriver. Go back out and try the metal door by the overhead monitor.

Monitor room - Go to the left of the screen and look close at a metal sign by the ladder. It is a picture of a head. Use the screwdriver to remove the plate. Climb the ladder. Enter the door to the left and see the hand bandit watching the monitors. He is Serguei Borodine, director of this complex. He raves about converting the workings of the complex into one giant organ and needed the hands for his organist. He built the whole complex for Helena Romanski, a singer. He has a room dedicated just for her (room was lowered to be accessed). They reached a compromise, for Kate to bring the singer there and he will give the hands back. Exit and see a monorail on the right.

Finding Helena:

Helena's room - Enter the lowered room and then go forward. Look in the drawer. Look at the scrapbook of Helena. See a picture of the director with admirers behind him (one looks like Hans) greeting Helena. She sang with Frank Malkovitch, the tenor that Kate's mom is dating. Get the cell phone, press the up arrow until Mom's number comes up and then press send. Kate asks her mom about Helena and Frank said that she was ill and went to rest in a spa called Aralbad.

Monitor room - <Dan calls>. Enter the room and talk to Borodine about everything. Kate might get a vehicle from the drunken fool at the space compound on the plateau. The monorail will lead to the cosmodrome. Go out the room and enter the monorail on the right of the screen.

Cosmodrome:

Go the metal ramp at bottom of the screen. <Get a phone call from Olivia and learn that she and Dan are now dating>. Go forward and climb the metal stairs. There are 2 ways to go, one up the stairs on the left to a foghorn that does not work yet and to the right. Go right.

Boris' quarters - Climb the steps and enter the quarters. See the former cosmonaut drunk. Talking to him is useless. Pick up the vodka bottle on the floor. He goes out for air and watch him fall off the railing. Guess we have to get him conscious enough to talk. Go back inside the quarters and look at the open cabinet above his chair. Take the key and letter about The closure of the Voralberg Spring Loaded Launch Pad Project and the laying off of all the test pilots. Poor Boris!

Go outside and look at the control panel. Insert the key at right silver lock. Go down and around towards Boris and see a wheel by the railings. Turn the wheel to open the water line. Go back to the control panel. Click above the inside vertical lever. Watch where the water flows. Move Boris to that area by clicking to the left of the horizontal lever and then click above the outer vertical lever. Now, revive Colonel Boris Charov by clicking above the inner vertical lever. Talk to Boris about everything, especially about Hans and bird. Hans help build the Russian space program but stopped when he realized it was for dropping bombs. Soyouz, the last mechanical eagle takes care of the birds around the overhead rails.

Space Compound - Turn to the right and enter the space compound. Look at the space ship Hans build. Go to the right and forward. See all the birds around the airship. Climb the metal steps to the airship. Go back and talk to Boris about the airship. He gives the airship key. Go back and enter the airship using the key. Pull the lever and realize that it does not work. Go down and go to the left side of the space compound.

Spaceship controls - Talk to Boris and he makes a deal with you about the airship. He wants to get up to the stars to live his dream and he will tell you about the airship. Climb the metal stairs to the control room. Take Voralberg key and insert it on the cross shaped lock - switches on the control panel. Open the rectangular plate on the right of the panel. Attach the 2 lines together. Push the round knobbed lever up. Take the blood testing apparatus on the right. Go down and get blood from the pilot - Boris by clicking the blood testing apparatus on him. Go back to the control panel and insert the blood testing apparatus in its square slot. Click the syringe icon button and Boris' blood was rejected because of too much alcohol. Guess we have to use Kate's blood by clicking the 'use' icon on the blood testing apparatus. That accepted it since the light turned yellow. Click the left most button to raise the container that carries the pilot to the spaceship. Light is yellow on that also. Click the button of the 2 arrows to take the pilot to the ramp. See Boris walk up to the ship and when he says that he is ready, press the triangle button. What is the secret of the airship? Boris throws a crank on the floor of the compound. Thumbs up!! There he goes and Boris' dream is fulfilled.

Foghorn - Go down and pick up the red crank handle by the entrance to the space compound. Go to the ladder to the left of Boris' quarters and the big round cage tower. Climb up and go to the back ramp to the foghorn. Use crank handle on red hole on the foghorn stand. That releases Soyouz, the mechanical eagle from his cage and scares away all the birds from the airship.

Airship - Go to the airship and pull the lever and enjoy the ride.

Aralbad

Exit the spaceship and go forward until the hotel. <Get a call from the obnoxious Mr. Marson>. See a railway area on the north, winder-ready for Oscar's train. Look at the fountain. Enter the hotel.

To get to enter the Spa:

Hotel reception area - Talk to Felix Smetana about everything. Try to get to see Helena. He goes back watching the game on TV. Go to the left screen and then bottom screen.

See a gate to the spa area and a door to the utility room. Enter the utility room and get the detergent form the cabinet. Exit to the fountain outside. Pour the detergent in the fountain. Go back inside and open the curtains facing the reception desk. Try to talk to Felix but he is busy watching TV. Ring the bell on the desk. He sees the fountain.

Enter the reception desk area and look at the Register book. Look at 5/6/1981, Helena Romanski, resident and her code is 1270. Hans Voralberg arrived here as a resident on 3/2/1981. Pick up the brochure of the Edenor Hotels, look inside and see that a phone number for their hotel in Paris, The Meurizt is written - 46433643. Press the red button on the counter to open the door to the Spa area.

Spa - Enter and go to the right and around to the opposite end, passing a raised thermal pool, a chessboard and a close door. Enter the alcove at the opposite end of the entrance and get a crystal dish.

Lounge - Go left of the pool, forward and talk to the automaton with a wheel chair. Talk to James, the automaton nurse of Helena. Talk to him about everything and find out that an admirer of Helena made him. He looks exactly like Oscar and that Helena is doing her daily constitutional by the sea at the end of the pier. He knows Hans but Helena had a disagreement with Hans and was forbidden to talk about him.

To get to the pier:

Pier door - Go to the right screen and see a console by the door to the pier. Try entering Helena's code - 1270 and pull the lever, but that does not open the pier door. Go to bottom of the screen and enter the baths again. See that the closed door is open now. Enter the locker room and pick up the access card with a temporary code of 0968 off the floor. Go back to the pier door console and enter 0968. That opens the door. Go in and pick up a gas mask from the wall.

Pier - Exit and by the door, see a stand at the bottom of the screen. Walk down to the end of the pier to the gazebo and talk to Helena. She wants you to call her valet, James and they will talk inside. Try to go down the gazebo but Felix arrives very angry. Helena stops him from forcibly taking Kate out of the hotel. Go down the gazebo and look close at the bell stand on the left side. Pull the chain several times and then go in to talk to James. Place the gas mask back on the hook. He will not come out because he did not hear the bell. Go back and take the bell from the stand and bring it to the stand close to the pier door. Hang the bell on the stand and pull the chain ( clicking at 2 different places on the chain produces different bell sounds).

Lounge - Talk to James again. <Mom calls>. James wheels Helena inside. Talk to Helena about everything. Learn that George the barman at The Meurizt in Paris has concocted a miracle cocktail that gave Helena her voice back one time when she lost it before a performance of Tatiana. She calls Hans her sweetheart.

To make the Blue Helena:

Lounge - Use the cell phone and dial the number for The Meurizt taken from the brochure on the reception counter - 46433643, press send. Get connected to the bar and ask for George. He is gone but the new barman reads a list of the recipes he left. Blue Helena - a measure of vodka, a measure of Blue Curacao, a measure of honey, dash of lime and ice cubes. Shake together.

Honey - Open the cabinet at the base of the bar. Take the cut lemon and the crystallized honey. The honey is solid and must be liquefied. Go to the spa area and to the raised thermal pool by the chessboard (which is now used by 2 men in a pool). Turn the wheel on the wall to raise the temperature of the pool and then place the honey on the now heated pool to get liquid honey. Go back to the bar.

Bar - Look close at the bar. Place the lemon on lemon squeezer at the left side top row. Place liquid honey at empty contraption at right end of top row. Pick up the rolled paper by the top counter and find the list of liquor with the corresponding music signs. A bottle is missing from the bottle dispensers. Place vodka on slot beside the honey of the top row of bottles. Press the red I/O button to turn the machine on.

Remember that the base clef sign on the bar is on the left and the treble clef is on the right. So read the list of alcohol turned to its side with the base clef on the left and the treble clef on the right. Press the second from the left piano key to get a measure of vodka while the switch is on the base clef sign - original position. Flip the switch to the right and then press the 3rd from the left piano key to get a measure of Blue Curacao. Press the honeycomb button to get a measure of honey. Press the lemon button to get a dash of lemon. Press the snow icon button to get ice cubes. Press the barman icon on the right to shake the cocktail. A cocktail comes out and Helena drinks it. If it is wrong, Helena will be upset. Just make a new one and check the switch. There might be no sounds on repeat preparations. If successful, Helena will sing and she thinks that her voice is bad and that George's cocktail did not work. Kate and James think otherwise. Helena has lost her confidence.

Talk to Helena again and James remembers that she tests her voice in breaking a crystal glass. Place crystal glass at the end of the bar by Helena. Talk to Helena again and she will sing. The crystal glass breaks and she gains confidence. She will go with you to Komkolzgrad but James will be left behind. Kate will get the airship ready. <Kate gets a phone call from Olivia and hears Olivia's confession about her new relationship with Dan, Kate's fiancée>.

Watch and listen! Helena arrives in the airship and they travel to Komkolzgrad. Helena sings! Applause! Magnificent! A cage drops over her and the insane Borodine traps Helena.

Komkolzgrad

Flash Cheats Games

Escape:

Stage - Climb up to the stage and calm the petrified Helena. Look close at the padlock of the cage. Use the metal sheers on the padlock. Look close at the automaton organist and use the screwdriver on the hands to get Oscar's hands.

Go down and go to the bottom of the screen. Kate meets Helena, opens the metal door and Helena walks in. A gate comes down to seal the door and Borodine wants Helena and the hands back. Kate gives Oscar's hands to Helena, bides her to go to the train and get Oscar to prepare for departure. Kate will try to escape.

Mine shaft - Go to the top of the screen to the mine elevator. Go forward to the other end. The door behind gets blasted. Pull the lever to get the elevator down. The elevator comes down with dynamite on it and explodes sealing that end also. Now, Kate is trapped. Go forward and enter the ventilation duct (active spot right top of the broken grill).

Go to Oscar at the engineer's cab. Talk to him and he said to take a seat at the coach and regulations will be ignored for the moment.

Train coach - Go to the train coach. The giant worker automaton moves closer to the train. <Dan calls and tells Kate of his day without mention of Olivia until Kate did so. Their relationship, Kate's change of attitude and outlook are discussed>. The train is still not moving.

Automaton - Go back out and talk to Oscar, he says that there are rods that came out of the giant automaton and it blocks the train. Go to the blasted mine elevator and see an open crate at the bottom of the screen. Look close and take the dynamite. Go to the giant automaton. Place the dynamite on the automaton's leg. Kate runs to the coach and tells Oscar - Let's get out of here! Watch the automaton explodes and falls on the industrial complex.

Aralbad

Free

James takes Helena back to the hotel. Get off the train and notice snow on the ground. Go to the other end of the train platform. Talk to Oscar. Kate and Oscar are good friends now. Oscar is evolving. Crank the wheel of the winder and then pull the lever.

Hotel Lobby - Go inside the hotel, ring the bell and talk to Felix. Go back to Oscar and talk to him again specifically about Kate and mission. Felix rushes out and says that there is a package on the counter for Miss Walker. The package mysteriously appeared on the counter.

Go back to the hotel and look in the box at the end of the receptionist counter close to the TV. Pick up the mammoth automaton. <Get a call from obnoxious Marson >. The phone rings on the counter and Felix informs Kate that Helena wants you at the bar.

Draw Free Game Cheat Sheet

Lounge - Talk to Helena. Helena expresses her feelings about her fame and illness. She talks about Hans and says that maybe you should meet the plane for New York that brings in the supplies. James also says that the air is clearer since the snow has removed the salt in the air and it is good to take a constitutional.

Pier - Go out to the pier and finally meet Hans Voralberg. Kate talks to Hans and tells him about Anna and the factory. It was suppose to be Anna on the train. He signs the contract without reading it because he cannot read. <Marson calls and Kate tells him the contract is sign. Marson already has another big case for her. He jokingly says not to lose the contract on the way home>. Hans says that he will now ride on the train and will go to Syberia. Hans asks Kate if she will ride the train with him. Kate stutters and Hans says maybe take the airplane that goes to New York then. Kate leaves and goes to the airplane.

Kate struggles to make a decision.

Kate makes her decision.

This document may not be distributed without express written permission of the author and the content may not be altered in any way.

For Questions or Comments on this Walkthrough,
Please write to:
MaGtRo

Copyright © 6/2002 MaGtRo

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